Sonic Sensation: Made Music Studio’s Joel Beckerman
When we think of branding, we usually go right to what we see. But listen up - what we hear from a brand can be just as important as any other element in its identity. Joel Beckerman is the founder of Made Music Studio, which has created sonic identities and campaign elements for top brands, like Corona, Burger King, HBO, AT&T, and Panera. Joel joins Brian and John to chime in on the power of sonic branding. Hear how Joel got started, the impact of sound stickiness, and the time his music replaced a John Williams score (yes, that John Williams). Brian and John also share some interesting holiday shopping insights from a recent client project.
Key topics & chapter markers
(00:45): Diving into holiday shopping behaviors
(08:43): Introducing Joel Beckerman
(16:04): Time and resources to create sonic logos
(21:00): Creating an in-store sonic experience
(27:43): Building sonic branding for Corona and Burger King
(32:07): Developing new sound for an iconic sound (HBO)
(33:29): Evolving music by the great John Williams
(45:18): Measuring the impact of sound
Background content
Made Music Studios
2025 Essential Retail Insights Guide - AnthologyAI
Is Your Brand on Mute? - Fast Company
The Need to be Heard - Forbes
Transcript
John, we're back.
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:John: We are back.
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:Brian: How you doing?
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:John: Well fed from Thanksgiving.
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:Brian: Oh, can you believe
:
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:John: Prefer not to think about it.
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:Brian: Whoever thought we'd get to 2025?
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:John: Who thought we'd
still be podcasting?
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:Brian: I had somebody tell me that
somebody referred to the year:
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:People are talking about it already.
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:John: So I had a moment of, oh crap,
recently on that point, where I realized
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:that if my son lives to his grandmother's
ent age, he will see the year:
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:Brian: Oh my God.
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:John: Huh.
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:Brian: Thank God I'll be dead.
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:John: Oh, the world will be over.
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:Brian: Indeed.
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:John: All right.
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:On that cheery note, let's,
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:Brian: On that,
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:John: in.
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:Brian: on that promising note, let's talk
about something a little more interesting.
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:So, you know, the holiday
shopping season is now in swing.
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:We just had Black Friday and
Cyber Monday, and everybody's
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:getting ready for the holidays.
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:So I thought it would be fun to talk
about a You and I actually just worked on
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:John: Yes, sir.
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:Brian: that enabled us to really
dig into some holiday trends
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:and holiday shopping trends.
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:And, and we get to really look at the
full scope of how people are shopping and
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:buying things during the holiday season.
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:And, into what people have bought the
last few years and, and hopefully it
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:can help brands predict what people
are going to buy moving forward.
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:So,
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:John: And we, and we should say
that this was, this was based on a
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:client that has access to billions
of actual shopper data points.
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:So really a fascinating ability
to dig into where people
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:are spending their money.
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:Brian: yeah, totally.
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:One of the stats we came across
from a, from a different source,
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:Adobe was actually predicting
that this year will be the biggest
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:shop holiday shopping season ever.
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:And predicting that
consumers would spend 240
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:John: with a B.
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:Brian: Yeah.
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:Online.
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:John: you know, Brian, I'm no math major,
but that's almost a quarter trillion.
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:Sheesh.
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:Brian: Maybe you should have been John.
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:John: I mean, I should have been.
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:I did that pretty quickly, didn't I?
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:Brian: Yeah.
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:So, so let's get into some of
these nuggets before we talk
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:to a really interesting guest.
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:So one of the things that really jumped
out to us as we were kind of going
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:through the data and, and coming up
with some ideas of how to present some
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:of these insights and specifically we
were really looking at shopping trends
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:through Amazon, Walmart, and Target, the
big retailers and and what some of these
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:consumers do, not just people that buy
products there, what else are they doing?
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:one of the interesting things we
really came across, which I think.
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:Is a kind of a major alert for CPG
brands is, the private label brands
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:that Amazon target and Walmart are
selling to consumers and the volume
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:that they're actually selling and
taking away from potential CPG brands.
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:So home goods, which is a category of, you
know, durable items at home, things like
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:furnishings and beddings and different
things you might have in your house.
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:, John, what would you guess would be
the the percentage of total items
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:purchased on these private label
brands against all home home goods?
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:John: Yeah.
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:Well, well, I would have guessed
lower than what it actually is.
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:'cause I do know that it, 'cause
we had that data, it's 36%.
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:But I would not have guessed that because
if I am thinking about going into a store
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:like a Walmart or a Target and looking
to buy sheets or something, or pillows,
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:it wouldn't dawn on me that, there's a
really good chance, the thing I'm gonna
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:buy is their brand, their store brand.
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:Brian: Yeah, they've done a
really good job of presenting
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:these products like, Yeah.
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:John: I bet most people don't even
know that you're buying a store
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:brand, like, because they've branded
them all, they've got so many
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:different names on these things.
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:Brian: so many different names
and, and packaged in a way that
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:you just have absolutely no idea.
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:And they've done a good job of it.
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:And the products are usually good.
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:They've made them better.
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:So, you know, if you're, if you
have a product and you're bringing
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:it into one of the big box stores,
know that you're fighting against
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:them as much as other competition.
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:So they're creating their own products
to beat you on their shelves,
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:which is already an uphill battle.
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:So.
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:John: totally.
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:So, so that's the durable items.
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:Rip through the next three categories,
where store brands are dominating.
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:Brian: So the other domination areas
we were seeing or at least where
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:they're getting a lot of a lot of
play are, are home essentials, which
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:is more around, you know, cleaning
products and other consumable items,
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:so the home essentials was 25% where
private label brands food is 24%.
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:And, and apparel is 21%.
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:So you know, that's a pretty good chunk
of sales with these private label brands.
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:So we've really found that fascinating
and the growing trend there.
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:John: Yeah, yeah, the aforementioned
son might be able to go to
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:college only because most of
his clothes were from Target.
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:By target brands back in the day.
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:Thanks.
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:So here's a quick question for you, Brian.
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:You know, knowing that so many
food items, almost a quarter of the
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:food purchases, are store brands.
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:Do you have a favorite white labeled
food product who does who does a
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:Brian: Who does a good store,
you know, I, I've, I, I actually
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:really like store brand pretzels,
which I never thought I'd like,
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:John: look at that.
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:Brian: good salt to pretzel ratio.
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:So I'm a fan of the store brand pretzels.
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:And if you can get that right, I
feel like you can get anything right.
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:John: Interesting.
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:Brian: my litmus test,
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:John: It's a good litmus test.
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:This, this could be a
whole podcast by the way.
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:There is a fascinating ecosystem
around recreating branded food
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:products and making them be
pretty much the same formulation.
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:Brian: Oh, absolutely.
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:And real fast one other thing for other
shoppers out there with it being the
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:holiday season, Aldi has a better holiday
pretzel than they do the rest of the year.
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:John: what the,
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:Brian: The store brand pretzel,
and it's a fascinating pretzel.
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:I don't know why they don't just
sell it as the pretzel throughout
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:the year, but it's a better pretzel.
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:So go out and get your pretzels while you
can, because they fly off the shelves.
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:John: Brought to you
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:Brian: I just bought, I just
bought four bags the other day.
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:John: About that.
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:I, I never would have thought
of this, but I've been looking
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:for a reason to go to Aldi.
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:You just gave me one.
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:Brian: There you go.
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:John: All right.
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:My answer, by the way, would
be pretty much the entire
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:lineup of Trader Joe's cookies.
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:I don't think they miss a beat on those.
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:Alright, so the other big nugget that
I think jumped out to us , is this
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:idea of how differently retailers
perform during big promotional season.
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:So, the one thing, the real obvious
thing we noticed was that looking at
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:day by day purchases across those power
three of Amazon, Target, and Walmart,
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:Amazon's done an amazing job creating
its own holiday with Prime Days.
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:Like, wow.
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:It's covered in the news, right?
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:You see it?
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:Brian: Yeah.
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:Yeah.
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:And other brands are trying
to trail onto their own, the
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:holiday that Amazon created.
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:So, you know, they had a, they
had a fall prime day, which
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:John: Yep.
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:Added a
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:Brian: new to us and they're almost
trying to just create their, a
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:new black Friday for themselves.
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:John: So, so what that did is Prime
Days since:
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:37 percent increase over kind of the
average rest of this shopping year days.
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:So really big jump on those Prime Days.
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:And then, I don't know about you, but I
was surprised to learn that that didn't
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:do a damn thing in terms of kind of
blocking Walmart or Target on those days.
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:Brian: Wasn't even a dent.
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:John: Yeah, no, they still
sell as much as they always do.
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:Which, P.
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:S., is more.
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:A lot more.
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:As big a juggernaut as Amazon has
become and appears to be, Walmart
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:and Target still sell more every day.
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:Brian: Yeah.
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:That's a, that's an interesting nugget
that we were able to pull out on that.
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:John: Now, Prime Day did
Close the gap a little bit.
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:So their average cart value was
like $49.40, average cart value
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:on prime day that's really close to
what Target spent sells on average,
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:which is an average cart of 50 bucks.
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:And Walmart average cart value is $69.22.
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:So, you know, they're still moving
plenty of merch, even on Prime Day.
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:Brian: Yeah.
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:And, you know, as they continue,
Amazon continues to try to get
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:deeper into the food market.
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:It'll be interesting to watch some of
that because they're really expanding,
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:their food into, into the, into the
app, but also all this, you know,
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:their own brick and mortar stores and
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:John: Yeah, oh yeah,
big, good point, yeah.
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:Amazon's doing a great job moving
electronics during the holidays.
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:So that was the other
thing that jumped out.
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:They, they sell almost three
times as many electronics items.
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:So that's one area where, you know,
even though their total, total cart size
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:is smaller, they're doing really well.
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:On electronics.
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:And then, as you know, no surprise,
Walmart's really dominating food and we
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:saw a pretty cool nugget that last year.
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:Target crushed apparel.
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:Brian: was that all for you
buying stuff for your son?
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:John: No, he's out of the, , store
brand target, , apparel or, or any
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:tar any apparel purchase at Target.
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:I'm sure that's somehow not
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:Brian: not cool anymore.
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:John: probably not cool enough for him.
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:Brian: Nice.
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:All right.
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:Well good stuff.
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:Why don't we get into our
interesting guests we have here.
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:I'm loving this topic.
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:John: Yeah, I'm excited to
introduce our guest Joel Beckerman.
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:, he's an award winning composer,
producer, arranger, and author even.
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:And he's the founder of Made Music
Studio, which is a strategic music
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:and sound studio in New York City.
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:Joel and his team have created
original scores for more than 50.
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:TV series and specials, including
Anthony Bourdain's No Reservations,
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:CBS Evening News, CBS This Morning,
Entertainment Tonight, ESPN's 30 for
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:30, and even the Super Bowl on NBC.
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:Along the way, Joel has collaborated
with talent that ranges from John Legend
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:to Morgan Freeman, to OK Go and Will.
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:i.
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:am, and even I would argue the greatest
film composer of our time, John Williams.
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:But you know us, Brian.
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:We're going to bring it
back to marketing, right?
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:Brian: Let's do it.
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:John: That's because Joel's Made
Music Studio is also at the top
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:of the Sonic branding field.
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:Now, Brian, coming into
this conversation with Joel.
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:Were you very aware of kind of like
the idea of Sonic branding as a
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:big part of the branding toolkit?
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:Brian: I was not.
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:I mean, you kind of know it's there,
but don't really know it's there.
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:John: Yeah, we take it for granted.
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:Like, I mean, most brands do
something, but and, and some of them
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:are really consistent over years.
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:But man, it's, it's not something that
was like top of mind, but it is for Joel.
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:And his work can be found in
really signature Sonic identities
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:for some global giants, including
AT& T, IMAX, Hulu, and Disney.
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:In 2015, Joel even wrote a book,
The Sonic Boom, How Sound Transforms
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:the Way We Think, Feel, and Buy.
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:which espouses what he calls sonic
humanism, the power of sound to
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:make our lives better and simpler.
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:And Brian, who doesn't want their
life to be better and simpler?
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:Brian: Amen.
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:John: All right, well, Joel,
welcome to Snap Decisions.
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:We are thrilled to have you here.
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:What an honor.
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:Your, your career is so distinguished
and what you do is so distinct
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:that we are excited to talk to you.
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:Thanks again for making time.
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:Joel: Well, thank you, John and Brian.
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:This is super, super fun.
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:John: Yeah.
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:Brian: Thanks for us.
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:John: So, so let's get started with
maybe you explaining to our listeners
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:a little bit about what sonic branding
is and what your company does.
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:We'd love to hear along the way, some of
the examples of the types of assignments
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:that you and made music studio takes on.
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:Well, let me just kind of
zoom back for a second.
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:Cause this, we approach this really
is like more like a human from a
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:human perspective, first and foremost.
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:So I wrote a book called the
Sonic Boom, which basically about
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:the role of sound in your life.
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:So whether or not you realize it,
every single moment of your life
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:is scored by music and sound.
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:And it's always there.
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:It's guiding your choices.
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:It's changing your mood in an instant.
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:And You know, we don't need
to be taught this stuff.
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:We're kind of wired.
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:We're wired for it.
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:And, you know, there's really a direct
connection, not just in brands, but
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:also just overall and experiences
that if you love a sound, you know,
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:the sound and experience, you're 86%.
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:More likely to want to have that
experience again, and the inverse is
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:true, where if you have a really bad
audio experience in association with
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:something, you're 86 percent likely to not
want to have that experience ever again.
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:So really kind of come from the human
standpoint, and it's like, okay, how
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:can we bring those truths that we
have in terms of human experience
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:to the work of building brands?
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:We think of sonic branding kind of through
this broad lens, like the strategic
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:use of music and sound build brands.
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:You know, I think a lot of times
people get very focused on sonic logos,
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:which is one of the things we do.
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:So lemme let me talk about what,
sonic logos are, if that's okay.
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:Yeah, please do.
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:A lot of what we do here is we try to make
kind of marketing topics more accessible
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:to people who might not be marketers,
but have an interest in the way.
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:Brands position themselves , so
yeah, go for it.
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:Joel: yeah.
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:So, I mean, everyone knows
like McDonald's, but Right.
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:They've been.
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:They've been hammering
that in the nicest way.
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:For I don't know what, 25, 30 years,
and they've been super consistent
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:about it, which makes it an enormously
valuable brand asset for them.
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:And, you know, it shows up everywhere,
you know, generally in advertising whether
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:it's, you know, radio or television.
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:I think it now shows up in
some of their social content.
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:So.
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:A lot of times would, you know, people
would think about, okay, well, that's,
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:that's really kind of a mnemonic for them.
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:It's you could call it a jingle.
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:It's in that it's a short version
of, you know, of the theme.
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:A lot of times, you know, people
would kind of, you know, consider it a
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:mnemonic as well, or like Intel Inside.
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:You've heard that a million times.
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:You know, now there are, you know, Liberty
insurance, Liberty, Liberty, Liberty.
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:So I don't necessarily
think of that as a jingle.
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:I think of it more as like a Sonic logo.
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:So, you know, we did, for instance,
the Sonic logo for AT& T, which
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:they've been using everywhere.
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:You know, for what, nine years now.
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:And what's kind of interesting is, is
the, the formulation of these things
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:is great at the end of advertising.
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:It's great, you know, hearing
the sound against a visual and it
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:reinforces the visual, reinforces the
sound, which reinforces the visual.
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:So now you have a multi
sensory experience.
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:Which we all know just from research
and just our own human experience
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:makes things that much more sticky.
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:Sonic logos also, you know, I
call it the ham sandwich factor.
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:Like if you're in the kitchen and you're
making a ham sandwich and not even
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:looking at the TV and you hear that sonic
logo, it's like, Oh, you know, whether
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:it's consciously or subconsciously, you
know, you, you might all of a sudden
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:you want to have McDonald's get in
the car and Drive out to McDonald's.
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:So that, that's kind of the
basic the basics of a sonic logo.
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:What's super interesting even though
it has all of this research behind it
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:about how valuable it is to the brand
and to brand building, it's amazing how
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:many brands have not yet taken advantage
of that that as a tool in the toolbox.
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:And the flip side is there are, you
know, there are some great examples,
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:things that, you know, super successful.
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:And then there are a lot of
things which it's like, Oh,
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:sonic logos, let's check the box.
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:So generally I, what I say to people is
you, you need to put the same level of
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:rigor and the same level of emotional,
you know, what's the emotional connection
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:like that you do into a visual identity.
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:So if you're just kind of like
doing something that's more
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:executional for a spot or whatever,
it is kind of checking a box.
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:And in general, our experiences,
those things don't last more than
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:13 weeks because they're not really
centered in the brand or centered in
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:what a particular ad campaign needs.
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:John: I like, I like the comparison
to, you know, the amount of energy
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:and investment and research and
thought you'd put into doing a visual
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:identity, because certainly brands can
spend a lot of money and time there.
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:I'm just curious, when you're doing,
let's, let's keep it, let's limit
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:it to the idea of the Sonic logo.
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:Like the examples you just provided,
how many options are you likely to
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:be generating in the process and how
many you likely to show a client,
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:just real quick, curious to know,
like, what's the process look like?
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:Joel: Okay.
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:So that's a scary, it's a scary,
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:John: sure.
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:I'm sure.
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:Brian: Talk about a ham sandwich.
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:John: Yeah.
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:Yeah.
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:Brian and I like to imagine what was
it like to be in the, in the room and
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:things get pitched and how much did
we see versus how much you created
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:in the first place to get there?
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:Joel: So I'll just like the dirty little
secret is if we're producing less, it
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:means that we did a really good job up
front in terms of we do these sonic mood
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:board sessions, which are very much like.
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:Picking colors out of a color, you
know, color swatch book or you know,
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:you know, there's a lot of other
sort of things we do in marketing.
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:They're very intuitive.
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:So so we'll talk about the brand.
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:We'll get a brand brief.
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:We'll, you know, give people, I mean,
almost invariably people are coming
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:to us and saying, look, we're in the
middle of a brand transformation.
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:What's what can sound
do to help us with this?
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:So So if we do a good job with these
listening sessions, sonic mood board
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:sessions, we're taking all that
information in and we're playing examples
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:of things out on the world and saying,
okay, well, how does that make you feel?
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:It's like, you don't need to be
able to look, you don't need to play
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:guitar, or you don't need to like,
you know, know every you know, Led
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:Zeppelin song to be able to do this.
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:It really has to do with,
how does it make you feel?
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:John: That's great.
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:Great.
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:That's great.
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:Simple criteria.
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:Stop thinking so hard.
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:How do you feel?
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:Joel: totally, because you know,
we're all consumers as well.
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:Right.
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:Even, and it's easy, actually, it's
easier in a lot of ways to take a
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:half a step back from your brand
in music and sound than it is if
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:you're doing a visual identity.
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:So, in general, people say, you know,
like, oh my, oh my God, this is like
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:the most fun meeting I've ever had in
my life because it's really just about
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:listening and sort of talking about
it and the emotional component of it.
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:So if we do a good job on that.
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:Now we have really a common language.
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:We've developed a language that, you
know, you have the brand language and
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:you have the music and sound language.
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:So now we can go back and kind of,
you know bring all the alchemy to it.
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:And usually I mean, let's just be
honest, this is an iterative process.
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:So sometimes we might create eight or 10
and it's like, Oh yeah, we, we kicked it.
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:This is great.
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:Let's just show it to the
clients for a first round.
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:Sometimes we might create 40 things
before we're happy before we feel like
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:we've captured something and, you know,
again, people are really focused on
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:the sonic logos, which is what shows
up at the end of the advertising.
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:However, you know, if you're, if you're
doing it right, you're creating something
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:that can show up in any touch point.
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:So, you know, we did something
for the Pillsbury dough boy.
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:So you got the lap.
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:Now there's a Sonic logo that just
came out recently and it showed up.
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:You know, in the middle of the stadium
in a little break between you know,
402
:between innings of a baseball game.
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:It's like, okay, that's how
they're supposed to use it.
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:So really what gets you to that point
of coming to something iconic cause
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:in, in that specific example, there's
an underscore, which is a theme.
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:So if you think about a theme from a movie
or a theme from a television show, it
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:gives you kind of a sense of the story.
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:So if we're doing the theme, we're
doing that You know, and the sonic logo
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:becomes part of that, then hopefully
that helps us get a handle on it and
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:helps clients get a handle on it.
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:We should always be listening to Sonic
Logos in isolation, but if we have the
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:story, the musical story that's attached
to it, it just, it just becomes that much
413
:more resonant and much more a sense of,
you know, we're trying to create music and
414
:sound that's iconic and that's enduring.
415
:That's gonna be around a really
long time, not just something that's
416
:going to show up for 30 years.
417
:So it's a long process but you know,
when you get it, when you nail it.
418
:It's super, it's super fun
and it's super exciting.
419
:Brian: The best, the best processes I've
seen are when, you know, it is difficult
420
:because a client agency relationship will
be like, you know, I'm hiring this agency.
421
:I want to see something that's complete.
422
:But at the same time, it's like, you
know, you try to put something in a
423
:state where people can react to, and
it might not be fully complete, but
424
:if you can get the right feedback,
You don't necessarily have like wasted
425
:all the time on creating something.
426
:That's what you would consider complete.
427
:Cause you know, that they're going to
have feedback but at the same time, they
428
:want to see something fully finished.
429
:So there's definitely a dance there.
430
:And when you get it right, it's great.
431
:John: Yes.
432
:You mean that you mean that mood
stage, Brian, where it's kind of
433
:like, are you getting the right feel?
434
:Brian: And, you know, and also
like, you know, maybe needs a
435
:little bit more of this and a
little bit less of that or whatever.
436
:So do you find Joel that Brands
are you educating them on, on
437
:how they can use these things?
438
:, do they even know how to
fully use these things?
439
:Joel: You know there are some marketers
that have like, you know, really,
440
:really deep experience in this, but
the vast majority of people don't yet.
441
:It's still a relatively you know, new
part of the branding arsenal, but, like,
442
:you know, I talked about doing something
in a break in a, in a screen in a, in
443
:a, in a stadium, but there's a million
other places things can show up in like
444
:corporate meetings and you know, devices.
445
:There's a lot of things.
446
:, it's inspired by, it's,
again, like a common language.
447
:What you're trying to come up with,
because it's about personality.
448
:It's really about, expressing
the personality and all the
449
:places that the brand shows up.
450
:John: So we are, we're curious to
hear about the range of projects.
451
:You know, I know you've mentioned
Sonic logos and early on, it
452
:sounded like that was just kind
of like the tip of the iceberg for
453
:you, but And you've just mentioned
doing device sounds and car sounds.
454
:Like what's the spectrum of audio
work that you do on behalf of brands,
455
:Joel: well that's like why this is
insanely fun because every time we turn
456
:around, there's a new opportunity and
something can do so we, we did we're
457
:actually working on a flagship retail
project right now, which didn't open
458
:or hasn't opened yet which I can't talk
about, but I'll talk about one that I can.
459
:So we did really soundscapes for.
460
:The the flagship retail
store for AT& T in Chicago.
461
:So it's really, we're thinking
about every, it's like scoring your
462
:experience through the whole store.
463
:So if you walk in, you know, when you
think about like Chicago, there's all
464
:this kind of crazy noise and energy
and stuff coming in off the street.
465
:We wanted to get people to like,
just change their mood for a moment.
466
:And we wanted to do something
a little bit whimsical.
467
:So we came up with this idea of doing
like a sonic Rube Goldberg machine.
468
:So you have, when you walk in, you have
all these sort of, you know you have a
469
:mood that kind of grabs your attention.
470
:It's like, all of a sudden
you're seeing things.
471
:We wanted people to stop in the vestibule.
472
:So you're not just going and getting
like a phone case, but you're like,
473
:Ooh, and you're looking across the store
and you might see different things.
474
:Because it slows you down.
475
:It stops you, you know, we're able to
affect people's behavior with this.
476
:And then the Rube Goldberg machine came in
with sort of all these little surprises.
477
:It's like you hear, you know,
a ball coming down a xylophone,
478
:or you hear like little moments
of fireworks or whatever it is.
479
:So it's like it grabs your attention.
480
:You want to stay in the
vestibule for a second.
481
:And the biggest problem we had
with it really is the kids don't
482
:want to leave the vestibule.
483
:They don't want to go into the store.
484
:So, you know, but that's
a good problem to have.
485
:So
486
:John: but you're, so you're kind of
helping navigate people through a retail
487
:environment by keying them with sound.
488
:Joel: yes.
489
:And also in scoring.
490
:In scoring their experiences in different
parts of the store we actually can
491
:slow down people's shopping behavior,
which actually increases cash register.
492
:So there's a lot of, you know, it's,
it's emotional, it's brand centered.
493
:It's also very much
human behavior centered.
494
:And there's like a ton of
research and associated with us.
495
:Like we'll do implicit association
testing, which is subconscious
496
:research that shows people like,
you know, basically by the choices
497
:that they make when they're under
time pressure, we know that they're
498
:getting to a subconscious response.
499
:And that helps us actually
guide the direction of the work.
500
:But you know, other examples if you
think about You know, theme parks.
501
:Okay.
502
:It, you know, might be super obvious, but
There, there is a little band in actually
503
:in the star Wars experience in, in the the
theme parks where we created this song for
504
:a band with the aliens that play through a
little window and all this kind of stuff.
505
:But now that song shows up
in the retail environments.
506
:So it's like, there's something
that's familiar, you know, the
507
:voice is familiar or whatever.
508
:And it's like, Oh, I just saw that
or, you know, whatever it, it just,
509
:again, ties those experiences.
510
:Yeah.
511
:And, you know, people have a little smile
on their face, which doesn't hurt when
512
:you're trying to, you know, sell merch.
513
:So it really shows up in a
million different places.
514
:You know, products are probably
one of the most fun places.
515
:Brian: Are you a lot of times kind of
starting with like a starter kit of like,
516
:you know, a couple tracks that they can
use in like a commercial or like you said,
517
:on a, on a website or in an app, and then
they come back to you to kind of expand
518
:on those things for different things.
519
:Cause You know, like a logo,
there's different cuts or images
520
:and stuff, but I could, you
know, music, it's the fit, right?
521
:So like, is it, you know, every time
they have something new, they're
522
:coming back to you to kind of make a
different version of the same thing?
523
:Or how does that work?
524
:Joel: Yeah, I mean, it is different.
525
:It's different for every single client.
526
:You know, a lot of times people come
in and it's like, okay, my biggest
527
:need is a product or my biggest need
is retail or my biggest need is,
528
:you know, the end of advertising
or the beginning of advertising.
529
:So a lot of times we'll
start from those places.
530
:And then develop toolkits based
on where people imagine their
531
:sonic identity is going to go.
532
:And again, we, we show people all the
different possibilities in their brand.
533
:And they're like, Oh, well,
let's have it for that.
534
:And for that what we've realized,
you know, over the years and really
535
:just kind of dug into recently
is what you were talking about.
536
:We know which, especially You know,
having to do with social, we know
537
:that, you know what, there's probably
a hundred or a thousand times as much
538
:content that brands need to create
or agents who need to create that
539
:they use more than they used to.
540
:So we know that there's going to be
that many thousands more pieces of
541
:music where the sonic identity shows up.
542
:So we developed this product called
continuum, which has You know, thousands
543
:and thousands of tracks, which actually
we then kind of call down to specifically
544
:the tracks that work for a particular
brand, and then we'll kind of give them
545
:tools and instructions about how to put
their sonic identity, pretty much on
546
:any piece of music that they utilize.
547
:For the brand.
548
:So, you know, we've been trying to
scale this idea because more so than
549
:any time we've ever been doing this,
you know, again, there are just
550
:thousands and thousands of executions.
551
:As you guys well know you know,
it's a huge multiple, right?
552
:John: And I'm guessing that, that, that
service you just talked about, where
553
:you're trying to scale a core set of
sounds across a bunch of different.
554
:Marketing channels.
555
:Imagine with some franchise brands,
you're talking about many, many
556
:different types of people and creative
teams playing around with that service.
557
:Joel: Yeah.
558
:And you know, that's, it's
actually kind of like part of
559
:what we're doing is, gamify it
and just make it super fun to use.
560
:Just like, make almost like a toy.
561
:And,
562
:John: So like a knucklehead like me
could go into a brand sound kit and,
563
:and, and create some, some sounds
or, or use sounds into a social post.
564
:Joel: Yeah, I mean you
absolutely and again,
565
:John: Brian just says, Oh God.
566
:Brian: Amazing.
567
:It's terrifying to hear that.
568
:Joel: So, you know, there
are guardrails, right?
569
:You can't just do anything but
570
:John: now you made Brian feel better
571
:Joel: Oh, okay.
572
:Okay.
573
:You know, I, and, and all, probably
all the brand managers out there, too.
574
:We may just feel more comfortable,
but I think the idea is to
575
:give people a limited, but
very expansive and fun toolkit.
576
:Again, a lot of it is library music,
but match it up against the owned
577
:assets or use the owned assets
sometimes on different projects.
578
:Brian: That's great.
579
:I love the work that you
guys have done with Corona
580
:specifically, like when I watched.
581
:And listened.
582
:I mean, you really feel like Rona when
you're when you're interacting with that.
583
:And the Burger King work that
you've done as well, which seems
584
:to be pretty significant in terms
of, you know, building sonic
585
:branding with visual branding.
586
:I mean, that seems like a client
that really was, lockstep with.
587
:You know, building to
everything that you guys can do.
588
:Joel: You know, it's, I'm
really glad you've been here.
589
:You pointed out both of those because
they're amongst our favorite projects.
590
:The Corona thing was super interesting
because you don't always do this now.
591
:It's partly just because of where
we are culturally with music
592
:and sound, but we had a band.
593
:in the room and everyone was just jamming.
594
:And from that jam, we're
like, Oh, this is cool.
595
:This is cool.
596
:So it became again, sort
of an iterative thing.
597
:And it ended up like, we were like,
well, this melody, this melody.
598
:And at the end, there was just like
one cool chord that got played.
599
:And it's like, Oh, that became
now I'm on the beach now.
600
:And this is.
601
:So I'm, I'm glad you pointed that one out.
602
:It's, it's won a lot of awards and it's
actually one of our favorite things.
603
:The Burger King work you're
talking about is international.
604
:So it's pretty much everything X,
U S and it's kind of like, if you
605
:think about it almost from anyway,
hopefully people will, will YouTube
606
:these things and find them, but
607
:John: We'll share links.
608
:Joel: Yeah.
609
:Oh, good.
610
:That's great.
611
:There, there's another one that
again, just kind of an interesting
612
:solution we did for Cinnamon Toast
Crunch, where they had this kind of
613
:idea about, you know, owning this word
that they made up called cinna dust.
614
:So you know, cinnamon and it could
be in a lot of different things.
615
:So we're like, you know, they're
like, yeah, we want to, we want to
616
:have a, A mnemonic for, for this
thing we're calling synod dust.
617
:So it's like, well, nobody knows the word,
so we have to say the word in the logo.
618
:And we were messing around with
a whole bunch of different things
619
:and it's supposed to be irreverent.
620
:So again, it's like you, you
end up a lot of times kind of
621
:going down really blind alleys.
622
:And we get down a ton
of blind alleys on that.
623
:And one of the guys is
like, wait a minute.
624
:And, and he just came like he,
he was on the way to Like he was
625
:going to go to a stadium to a
game and he's like, wait a minute.
626
:And he pulled out like one
of those handheld air horns.
627
:And so we just recorded the air
horn, you know, said the word synod
628
:dust in a really interesting way.
629
:And there were like little chords,
a little you know, chords that
630
:were that fit in were associated.
631
:And we're just cracking ourselves up.
632
:We didn't even know if it was
going to be fun for anybody else.
633
:John: it sounds like a
really fun place to work.
634
:Joel: It, you know, it, it is except the
times when we're trying to come up with
635
:the idea and it's not coming and then
you're banging your head against the wall.
636
:So I think probably everybody's
familiar with that, but yeah, it's,
637
:John: So, do you have musicians
wandering around your studio every day?
638
:Is it, is it just a
639
:Joel: every day, like pretty much
everybody, there's a guy who's
640
:even a business development guy
here who is a kick ass composer.
641
:So like a lot of times, I mean, he's,
you know, he's worked on a lot of
642
:our jobs, just like, well, wait a
minute, I'm going to not sell for a
643
:minute and going to go into the studio
and record, you know, something.
644
:So yeah, it's, it's very much
like a, you know, it's, I want
645
:to say like a playground, but
sometimes it's more like a playpen.
646
:So yeah, you're, you know, you're
kind of encouraged to just do
647
:stupid stuff and see what sticks.
648
:Brian: Do you guys find yourselves,
like, constantly, like, pulling out
649
:your phone and, and recording something
really fast, like on the go, or do you
650
:wake up in the middle of the night and
be like, Oh my God, I got something
651
:in my head, I got to get it out.
652
:I got to record it.
653
:Like, we do that with writing and
stuff and God knows what you, we
654
:actually were thinking at the time, but
655
:John: Yeah.
656
:Joel: Yeah, I, you know, for me
personally, I can't talk about
657
:everyone else's process, but
for me, I do it all the time.
658
:It's like I wake up and it's
like, Oh, I got to do this thing.
659
:And I'll just, my wife gets pissed off
because I'm waking her up or whatever.
660
:I've been doing this
661
:Brian: you're making it sound,
662
:Joel: Yeah.
663
:And then I put the
664
:Brian: you can't just write it.
665
:Joel: and in like nine times out of
10 in the morning, I listened to it.
666
:It's like, Oh, this is crap.
667
:But then there's one, there's one time
every out of 10 that it's awesome.
668
:John: Yeah.
669
:Most of those 2:00 AM ideas
are bad, but it's good when
670
:Good when you get a good one.
671
:Brian: You don't, if you, and if you, if
you hadn't put it down, you would have
672
:been like, I missed the one thing that was
673
:Joel: I know.
674
:Yeah, exactly.
675
:Brian: The other project that I wanted to
really ask you about was HBO because HBO
676
:was such an iconic sound over the years,
you know, for decades of You know, just
677
:going through the history of HBO, it has
that, that sound and you were able to,
678
:you know, bring new sound around that.
679
:And I really wanted to ask you about
that process of like merging and
680
:integrating newer sound to an iconic
sound and making sure that it fits and
681
:goes together and, you know, becomes
more modern and tells the story.
682
:And I feel like you guys did
a really great job on that.
683
:And I'm sure that's an
interesting process.
684
:Joel: Yeah.
685
:I mean, thanks.
686
:That's actually really fun
to do and also very stressful
687
:Brian: I'm sure.
688
:Joel: because you got to get it right.
689
:You know, it's, it's people
know, love that brand.
690
:And if you don't get it right, man,
you're going to get really, really.
691
:Bad social media posts.
692
:Brian: Yep.
693
:Thank you.
694
:Joel: Luckily we haven't had that yet.
695
:We've seen a couple of competitors
who've really gotten blasted on an app.
696
:That there actually was a television show.
697
:I won't tell you which one that
took our work off the air and did an
698
:arrangement, a different version of it.
699
:And They just got completely
blasted with tweets from their,
700
:you know, their audience.
701
:It's like, why did you change
my thing that I really love?
702
:I, you know, wake up to it every day.
703
:So it's, it's very it's,
there's a lot of pressure.
704
:I, I did the same thing actually
for the Superbowl theme for NBC.
705
:So there was this piece that John
Williams wrote, you know, wrote that had
706
:been the theme for the Super Bowl and
actually for NBC for quite some time.
707
:And it was really awesome, kind of
like a march tempo orchestra thing,
708
:which was perfect at the time.
709
:And they wanted to evolve
it and move it forward.
710
:And they said, John, okay, well,
you know, could you put some
711
:electronics and maybe some rum?
712
:He's like, okay, that's not my thing.
713
:But I had, you know, he and I had worked.
714
:Briefly on a project actually
for the news division of NBC.
715
:So he said, well, why don't
you give this guy a try?
716
:So he referred me to work on this.
717
:Of course, now I'm already
petrified, you know, that,
718
:John: gonna say, stressful
working with the HBO logo,
719
:working with John Williams music.
720
:Oh
721
:Brian: Yeah, I mean, geez,
talk about like being nervous.
722
:John: Good lord.
723
:. Joel: Originally when I was
given the assignment, I said,
724
:you know, like, let me call up.
725
:John Williams and just see if he has
any guidance suggestions, whatever.
726
:So I called up and I I spoke to his
agent for a minute and said, you know
727
:I'd love to get in the phone with with
you and john and we can have conversation
728
:about this And he said let me call him.
729
:Let me check it out And he called me back.
730
:He said, Oh, actually, John,
John said, you should just
731
:do what you think is right.
732
:It's like, no, no, no, no.
733
:Really?
734
:I want to get on the phone with him.
735
:No, no, no.
736
:He wants you to do what
you think is right.
737
:And I knew also that
he's a big football fan.
738
:So now I'm really screwed because I'm
going to create this piece with no input.
739
:And knowing that you know, it's
possible that it can't be that the
740
:first time he hears this is on the air.
741
:So I finished all the mixes.
742
:NBC was really happy.
743
:I called up the agent.
744
:I said, let me send you the mixes.
745
:He said, wait, wait, wait a minute.
746
:Let me find out.
747
:And he spoke to John.
748
:He came.
749
:No, John just wants you to
do what you think is right.
750
:So here we are.
751
:I know the first downbeat that
he's going to hear this is on the
752
:first downbeat of the Superbowl.
753
:So of course I was freaking out,
called his agent after the Superbowl.
754
:I said, well, you know, What did he think,
you know, because I think I called a
755
:week or two after I was kind of I didn't
want to know, but I wanted to know.
756
:So I said, you know,
well, what did he think?
757
:He said, let me get back to you.
758
:It's like a typical thing, right?
759
:Let me get back to you.
760
:John: Yeah, just, just twist
in the wind for another
761
:Joel: Exactly.
762
:So twist in the wind for another
two weeks until he gets back to me.
763
:And it's like, then he's on the phone.
764
:I'm like, my hands are shaking.
765
:He's like, Oh, John
really liked what you did.
766
:I'm like, so anyway,
767
:John: Amen.
768
:Joel: that, that's my, that's my
brush with trying to take greatness
769
:and, and move it into the future.
770
:Brian: Awesome.
771
:John: At least he had the right reaction.
772
:Joel: Thank God.
773
:Otherwise I think I would have curled
into a ball into like fetal position.
774
:John: that could have, that, John
Williams throws you under the bus
775
:could, could, could change the
trajectory of your career, I suppose.
776
:Joel: Even if he just hates me, that could
change the trajectory of my, of my brain.
777
:Brian: You can't even, you can't even
continue to work if that happens.
778
:John: Yeah,
779
:Joel: You know, they're
still hiring at the bank.
780
:So maybe I can go there and like
count, count cash or something.
781
:So, you know, Let lucky but you
know, it's again, these kinds of
782
:situations where you're redoing
a famous Sonic logo or a theme.
783
:Again, there's a lot of pressure.
784
:It's also super fun to really, you know,
kind of dive in and, you know, you know,
785
:it's already part of popular culture
and you have to kind of be brave about
786
:it and realize that that's the job.
787
:It really, I mean, I know you
guys do that with visual content
788
:all the time, and I'm sure.
789
:Brand managers and marketers who were
listening have probably done that a lot
790
:of time, you know, a lot of time too.
791
:It's, it's exciting and terrifying.
792
:John: Joel, I'd like to
connect a couple of things.
793
:You started talking about
the human element, right?
794
:The things that make us feel and just
kind of experience things differently.
795
:What stands out in terms of a brand sound
or soundscape or Sonic logo, anything
796
:that was really effective in shifting
consumer perceptions about a brand
797
:Joel: It's such a great question.
798
:And there's so many dimensions of
that because it could be cultural.
799
:It could be, you know, it, it,
you know, now you have a brand
800
:that's, that's connected to culture.
801
:Now you have a brand that's,
you know, much more, you
802
:hear like a brand evolution.
803
:I would say probably one of the
most interesting ones was, you know,
804
:nationwide, it's like, you know, I've
had like old school nationwide is on your
805
:side, which I think is kind of boring.
806
:It's like, Oh my God, I
don't want to use that.
807
:And, but there were some smart.
808
:Advertisers out there who said,
you know, like, wait a minute,
809
:there's like all this equity.
810
:How do we bring that forward?
811
:So, you know, you had, you know all
these people in ads going like in,
812
:in different ways, electronics and
all sorts of different ways that
813
:it could be reinvented, but you
know, sort of tongue in cheek like
814
:I thought that was super successful
again because they were carrying the
815
:equity forward, but really doing in
a way that was kind of self-effacing.
816
:You know, you were talking a
little bit again about kind of
817
:going back to human experience.
818
:There's one thing I mentioned
in the, in the book called,
819
:which I call sonic humanism.
820
:It's the idea of using music and sound to
make people's lives richer and simpler.
821
:And a lot of that doesn't have to
do specifically with marketing.
822
:But again, it's the same principles.
823
:So we've used music and sound principles,
for instance, for Hospital rooms.
824
:So in hospitals, one of the biggest
problems is what they call alarm fatigue.
825
:So alarms, there are alarms that are
going off in hospital rooms for like
826
:every device and for things that are super
minor, but they're blaring and they're
827
:not blaring to help patient experience.
828
:They're blaring so that the
manufacturers don't get sued.
829
:To make sure that it's grabbing
the attention of the caregivers.
830
:So one of the things we're really trying
to do is use some of the principles of
831
:music and sound To make you know to to
sort of calm people in those experiences
832
:It you know, even if you just have a
very simple biophilic idea, you know,
833
:like from nature sound from nature Like,
you know a wave like a sound like a you
834
:know, an ocean wave, but you have to
Pick exactly the right kind of wave.
835
:You know, there are ones that
can be very sort of irritating.
836
:There are ones that could be scary.
837
:There are ones can, you know,
ones can grab your attention.
838
:I think a lot of times in these
Experiences, especially in alarm fatigue.
839
:It it's, we want music and sound
that people don't even know that
840
:it's there unless you turn it off.
841
:So just be kind of part, you know, becomes
part of the landscape that you're in.
842
:So this idea of, of improving people's
lives in, in these kinds of experiences,
843
:I'm really, really interested in that
there, there's another thing we've
844
:done with some cities where there are,
you know, for instance, in Detroit,
845
:There are some areas of Detroit
where there's a, like a ton of houses
846
:that are right next to a highway.
847
:So they'll go in and they went in
actually and, and put in all these
848
:sound and noise barriers between
the highway and the houses, but
849
:that doesn't solve the whole thing.
850
:It's, it'll, it'll decrease the din,
but you're still hearing the noise.
851
:That road sound the, the, the
sound of the cars on the road.
852
:So what we did is we designed for the
city of Detroit sort of a, a nature
853
:scape with you know, what the local
birds would be in Detroit in the trees.
854
:And maybe they should add more trees, but,
but again, it's sort of covers that din.
855
:John: So Joel, you have created
these urban soundscapes.
856
:Is that something you do regularly?
857
:Was that Detroit project a one off?
858
:Joel: Well, it definitely was a one off.
859
:I don't think we get calls from
cities every day of the week, but,
860
:we took that thinking and brought
it to this project in Dallas called.
861
:Discovery District, it was for at
and t and at and t took over like
862
:a two square block area of downtown
Dallas and looking to revitalize it
863
:the same way that Detroit was looking
to rev, you know, revitalize some of
864
:the sections they had in their city.
865
:So in this two square block area, they
created almost an adult theme park in
866
:some ways, but you didn't experience
it that way you really experienced it
867
:almost like its own unique environment.
868
:Unlike any environment
you'd find anywhere else.
869
:So on one side of a building, there
was 100 foot screen and with all sorts
870
:of really cool, interesting visions
that, you know, we're essentially
871
:animations everything from sort of.
872
:Supernatural kind of floating
beings to looking at the side of the
873
:building and like bits and pieces of
the building would fold and unfold
874
:and become different buildings.
875
:If you stood in one spot, there was
like an Easter egg where the whole
876
:place would light up So, the sound
really was incredibly important in
877
:that particular exercise because we
experience sound before we experience
878
:Any other input from any other sense.
879
:So really in a lot of ways in multi
sensory environments, because we hear
880
:the sound first, that becomes the arbiter
of all of our other, our other senses.
881
:So either the visuals match up to
what you're hearing or they don't.
882
:And if they don't, you could be
really annoyed by it, or you could
883
:be, you know, you get kind of like
cognitive dissonance against it.
884
:So we really have to think about.
885
:Not just what we're doing
sonically, but how it is marrying
886
:against all other sensory input.
887
:I used to do a lot of horror films.
888
:I'd score a lot of horror
films and one of them.
889
:Yeah.
890
:And when they're like, when I
started my career and I had like,
891
:Just, I was trying to get examples
like these B or C horror movies.
892
:And what I learned was if you put
the sound right on the scare, you
893
:blow the whole moment for like,
you wouldn't be scared because
894
:you experienced the sound first, I
actually had to move the sound later.
895
:That was, I think the first time
I realized how important that was.
896
:And I've carried that through
my career ever, ever since.
897
:Brian: Can you talk a little bit about
kind of how you got into the industry and
898
:kind of what you were doing and what led
you to You know, get into the industry.
899
:I know that you you kind of had a
connection to sound from up from a young
900
:age, but like, where did you start?
901
:And then talk a little bit about
kind of how you got into this
902
:specific part of the industry.
903
:Joel: Well, what really started was trying
to convince my dad to pay for an education
904
:in NYU and for me, you know, in music.
905
:And what he said is, I won't do
that, but if you do a business
906
:double major, I will pay for that.
907
:Brian: Oh,
908
:Joel: that's where I went.
909
:And who knew that the business
part of this would really
910
:help me going down the line.
911
:But my first my first inclination
of course, was to be like a rock
912
:star, like everybody else studying
913
:John: Yeah.
914
:Sometimes, sometimes dads
know things, apparently.
915
:Look at that.
916
:Brian: In the long run.
917
:Joel: and I'm a dad.
918
:I'd like to think that I knew something,
but not as much as my dad knows.
919
:But you know, the so when I got
over my rock star fever, I realized,
920
:you know, look, I, I love movies.
921
:I love television shows.
922
:And I started to score.
923
:I started to learn how to score in at NYU.
924
:But of course there's nothing
like getting on the job.
925
:training and trying to figure this
stuff out and making directors
926
:happy and understanding their
vision and hopefully making their
927
:vision even a little bit better.
928
:But at the beginning I was kind of
starving and I had like a family at home.
929
:So I, so I got introduced.
930
:Believe it or not, to my wife, who
is in promo world in television
931
:promotion, the idea of not just
scoring film and television, but
932
:scoring promotional campaigns.
933
:And then all the things I learned about
creating themes for film and television,
934
:I brought to the idea, I brought to the
concept of creating themes for brands.
935
:So at first it was just entertainment
brands and that's where things like
936
:the HBO project came, you know, came
into being and some work we did with
937
:Turner classic movies and for Showtime.
938
:And a lot of this stuff is
still on the air decades later,
939
:which is really fun to see.
940
:And then that led into doing things
with general market brands, which,
941
:you know, like this AT& T project,
which became really fun because
942
:it's like, Oh, now it's, it's this
whole new medium, this whole new.
943
:Area that I'd never played in before.
944
:John: So Joel, that, that career
arc transition from being about
945
:entertainment into a focus on helping
brands and, and being, you know, kind
946
:of supporting the marketing role.
947
:How, and you've mentioned, you've
talked about you know, driving results
948
:at retail and things like that.
949
:How do you measure some of that
stuff in the market or how to
950
:do, how do the marketers you work
with measure the impact of sound?
951
:Yeah.
952
:Joel: you know, there's
a lot of different ways.
953
:Obviously, the easiest one
is cash register, right?
954
:If you add something to an environment.
955
:And it changes the cash
register one way or another.
956
:That's that tells you right there.
957
:But as we all know, marketing is, is
probably a bit more art than science.
958
:Please don't tell our CMOs
and our but, you know,
959
:John: it.
960
:Joel: we, we know that also we, if we can
show that we've influenced, influenced
961
:Consumer behavior, or at least how they
feel about something, their impression
962
:of a brand their emotional connection to
some kind of communication, you can begin
963
:to glean from that, the value and, and
hopefully the multiple of value that you
964
:bring in each of these communications.
965
:A lot of times what I talk to people
about is what we try to do is to
966
:create things that move people that
really leverages their media spend.
967
:So if you get the same value Let's
say by doing half the media spend.
968
:That's amazing.
969
:If you get twice the value by doing
the same media spend in terms of
970
:having people, you know, changing
people's impressions of your brand.
971
:I mean, that's gold.
972
:So that to me, that's really kind of our,
in terms of how we're serving our clients.
973
:That's one of the most important things.
974
:Obviously, elevating and lifting the
brand perception is important just
975
:intrinsically, and the same thing
what we're doing for audiences,
976
:which is people love brands.
977
:They love to love brands.
978
:And if we can create that kind of
emotional stickiness in association with
979
:the brand, it's sort of like win win.
980
:One thing that's really typical, obviously
for for marketers is, , basically using
981
:groups of people in focus groups to
figure out how they feel about, you know,
982
:different, Advertising or whatever it
is, the moment you do that with music
983
:and sound, like throw all the results
out the window because sound really,
984
:especially in marketing and film scores
and television scores, the moment
985
:that you're aware of it consciously
and you're saying, Oh, I like this.
986
:I don't like the music.
987
:It's like, that's not the point.
988
:So you really have to do this subconscious
testing, which is the implicit association
989
:testing in which gives, you know, gives
you a much better sense of people's you
990
:know, subconscious reactions to things,
because again, it it's sounded music.
991
:It operates on this subconscious level.
992
:The other thing we've
been doing a lot with now.
993
:Believe it or not is
is eye tracking studies
994
:John: I was going to say, you must
be some biometrics involved here.
995
:Joel: Definitely using biometrics and,
you know, some of this stuff, I think
996
:we're still learning where the value
is, . But again, I think that the
997
:The, you know, the research portion
of this is incredibly important.
998
:John: Interesting.
999
:, Joel going to pivot to the
inevitable question about AI.
:
00:48:17,017 --> 00:48:20,347
has generative AI kind of
come into your business?
:
00:48:20,567 --> 00:48:22,067
How often are you using it now?
:
00:48:22,317 --> 00:48:23,907
Joel: you know, it generated AI.
:
00:48:23,907 --> 00:48:27,147
I think it's obviously still evolving.
:
00:48:27,407 --> 00:48:31,247
There's some, some applications
of it that are incredible.
:
00:48:31,457 --> 00:48:36,647
There was, or there is, a
physical location where there's
:
00:48:36,737 --> 00:48:39,767
you have to think about, oh,
well, it's not just the customers.
:
00:48:39,767 --> 00:48:43,717
It's also the people who are
working in this space all the time.
:
00:48:44,037 --> 00:48:47,967
And, you know, one of the things that
drive people crazy is a playlist of
:
00:48:47,967 --> 00:48:50,107
two hours of music, and then it repeats
:
00:48:50,202 --> 00:48:50,842
John: Oh, amen.
:
00:48:51,092 --> 00:48:52,042
Joel: And then it repeats.
:
00:48:52,382 --> 00:48:54,692
So one of the really great uses of A.
:
00:48:54,692 --> 00:48:54,942
I.
:
00:48:55,142 --> 00:49:00,842
We created a whole, you know, long
piece of music with a lot of different
:
00:49:00,892 --> 00:49:03,712
Elements, you know, okay, there
could be a guitar element here.
:
00:49:03,712 --> 00:49:05,702
That could be a, you know, snaps.
:
00:49:05,702 --> 00:49:07,492
It could be this, it could
be this, it could be this.
:
00:49:07,772 --> 00:49:13,252
And we, we fed it into an AI generator
for, you know, basically generator for
:
00:49:13,502 --> 00:49:19,422
you know, gen AI, gen AI for music, and
it created about 40 hours of music that.
:
00:49:19,807 --> 00:49:24,447
You could listen to and it felt different
enough that it was like pleasant and
:
00:49:24,447 --> 00:49:27,497
it just, you know, there's like, okay,
I think there were actually like five
:
00:49:27,497 --> 00:49:31,917
or six different pieces of music and
tons of stems, you know, which is
:
00:49:31,937 --> 00:49:33,427
all those different instrumentations.
:
00:49:33,897 --> 00:49:35,407
That is a really great.
:
00:49:35,757 --> 00:49:39,957
Use for AI especially in, in
sort of more spatially driven
:
00:49:39,967 --> 00:49:41,627
things, the, the stuff that's,
:
00:49:41,642 --> 00:49:45,862
John: So just expanding on the thing,
expanding on the human created elements
:
00:49:46,112 --> 00:49:46,562
Joel: yes.
:
00:49:46,602 --> 00:49:48,092
And, and utilize, yeah.
:
00:49:48,092 --> 00:49:53,132
Utilizing them kind of in, in,
in, in a specific fashion based
:
00:49:53,132 --> 00:49:58,812
on the the vocabulary that
AI learns from that material.
:
00:49:59,092 --> 00:50:02,302
I would say like, You know, I know
everybody's in the same boat here, but
:
00:50:02,632 --> 00:50:04,772
ethical AI is super important to us.
:
00:50:04,772 --> 00:50:09,252
We don't want systems that have been
trained on music without permission.
:
00:50:09,502 --> 00:50:13,982
So the systems that we're working
with right now and still experimenting
:
00:50:13,982 --> 00:50:19,112
with are trained really just on
the music that we've created.
:
00:50:19,542 --> 00:50:23,252
For that particular project
and other music that we own.
:
00:50:23,502 --> 00:50:27,132
So you know, the more data you put
into these things, the, you know,
:
00:50:27,132 --> 00:50:29,322
into these models, the better it is.
:
00:50:29,612 --> 00:50:31,912
But that's, that's one of the
things we're really trying to make
:
00:50:32,142 --> 00:50:33,752
sure that we've got it straight.
:
00:50:33,872 --> 00:50:37,092
The other thing we learned about,
you know, using AI is there always
:
00:50:37,092 --> 00:50:38,902
has to be a human touch in this.
:
00:50:39,152 --> 00:50:41,682
It, you, you can't just let.
:
00:50:42,147 --> 00:50:46,117
The generative AI just do its thing
because it just, there are points
:
00:50:46,117 --> 00:50:47,967
of, it just doesn't feel right.
:
00:50:47,967 --> 00:50:50,457
It definitely feels canned or mechanical.
:
00:50:50,797 --> 00:50:54,927
So it, you know, it, it's a
huge time saver, but we still
:
00:50:54,927 --> 00:50:56,627
need that, that human touch.
:
00:50:56,627 --> 00:51:00,207
And I think this is going to keep
getting better and better and better.
:
00:51:00,537 --> 00:51:06,627
The one thing I'm scared about is with
AI is I train and when I train and I was
:
00:51:06,627 --> 00:51:11,937
doing music for music libraries and other
things, I wasn't writing great music.
:
00:51:11,937 --> 00:51:14,467
I was writing okay music
when I first started out.
:
00:51:14,717 --> 00:51:21,217
And I think in our business, music that's
created that's just okay, that's dead.
:
00:51:21,467 --> 00:51:23,197
Because there's tons of AI.
:
00:51:23,197 --> 00:51:26,307
There's going to be tons
of music created by AI.
:
00:51:26,567 --> 00:51:28,267
That's going to be just okay.
:
00:51:28,517 --> 00:51:32,177
So my question is, how do we train
the next generation of composers
:
00:51:32,177 --> 00:51:35,997
and producers when those Okay.
:
00:51:35,997 --> 00:51:41,247
Applications like, you know our song
in the back of, you know of a scene
:
00:51:41,247 --> 00:51:46,417
of CSI where people used to make some
coin as they were learning, like, okay,
:
00:51:46,417 --> 00:51:51,327
well, if AI is doing that, how are we
going to grow our next crop of people,
:
00:51:51,337 --> 00:51:53,117
which I'm sure it's not just music.
:
00:51:53,367 --> 00:51:54,437
You guys experienced the same thing.
:
00:51:54,687 --> 00:51:57,057
John: Hadn't thought of it in those
terms, but that's really interesting.
:
00:51:57,187 --> 00:51:57,317
Yeah.
:
00:51:57,317 --> 00:51:59,507
How do you learn if, if the machine is.
:
00:51:59,937 --> 00:52:00,977
Doing the basic stuff.
:
00:52:01,227 --> 00:52:01,557
Brian: Way.
:
00:52:01,607 --> 00:52:05,917
I mean, if everything can do
okay, work, how do you take your
:
00:52:06,167 --> 00:52:07,457
okay work and make it great.
:
00:52:07,707 --> 00:52:09,287
Oh, and cause that's
going to be the bar now.
:
00:52:09,537 --> 00:52:11,297
Joel, really appreciate your time.
:
00:52:11,297 --> 00:52:12,417
Thanks for joining us.
:
00:52:12,717 --> 00:52:16,037
It was really interesting to
connect on all this stuff.
:
00:52:16,037 --> 00:52:19,437
It's fascinating to think about all this
stuff that kind of goes on that you might
:
00:52:19,437 --> 00:52:22,487
not always think about and how it kind
of is the best part of your experience.
:
00:52:22,707 --> 00:52:24,407
John: what an education, really cool.
:
00:52:24,497 --> 00:52:28,107
I mean, we're also aware of the
visual stuff in our lives and don't
:
00:52:28,217 --> 00:52:30,037
we take the audio for granted.
:
00:52:30,037 --> 00:52:33,697
So this is really helpful to hear
from your, hear from your experience.
:
00:52:33,947 --> 00:52:34,407
Joel: Well, thanks.
:
00:52:34,407 --> 00:52:36,967
It was really, really, really
fun to talk to you guys about it.
:
00:52:36,967 --> 00:52:41,727
And it's it's always you know, it's
the big marketing concepts and the big
:
00:52:41,737 --> 00:52:44,037
visual concepts that we find inspiring.
:
00:52:44,387 --> 00:52:47,537
And what we try to do is add something
to them and make them even better.
:
00:52:47,537 --> 00:52:49,627
So thank you guys for what you do.
:
00:52:49,627 --> 00:52:51,357
And cause otherwise I
wouldn't have any work.
:
00:52:51,357 --> 00:52:51,677
So
:
00:52:52,167 --> 00:52:52,677
John: All right.
:
00:52:52,927 --> 00:52:53,877
Well, Joel, thanks again.
:
00:52:53,877 --> 00:52:56,362
You have a great day and
take care of yourself.
:
00:52:56,612 --> 00:52:56,852
Joel: guys.
:
00:52:57,102 --> 00:52:59,122
Brian: John, that was that
was a great interview.
:
00:52:59,222 --> 00:53:04,212
Really love talking about things that you
might not be thinking about in marketing
:
00:53:04,472 --> 00:53:05,392
John: Never think about you.
:
00:53:05,612 --> 00:53:06,552
Brian: yeah, never.
:
00:53:06,572 --> 00:53:09,902
And you just see how important
that really is and how that does
:
00:53:09,922 --> 00:53:13,122
really align as a piece in the, as
a strong piece in the brand toolkit.
:
00:53:13,597 --> 00:53:16,797
John: Yeah, well, and we'll share some
links about with some of the examples,
:
00:53:16,827 --> 00:53:20,717
because when you hear them, you're
like, wow, that is I'm so aware of that.
:
00:53:20,767 --> 00:53:25,317
And it creates such a connection
to a brand or a show that
:
00:53:25,317 --> 00:53:26,377
I wasn't fully aware of.
:
00:53:26,387 --> 00:53:29,377
But when you hear it and think about it,
like, wow, yep, that's that's the thing.
:
00:53:29,377 --> 00:53:29,747
I know.
:
00:53:29,997 --> 00:53:32,387
I will say I was, there was
one question I really wanted to
:
00:53:32,387 --> 00:53:33,977
ask, but I never got the nerve.
:
00:53:34,227 --> 00:53:34,677
Brian: What's that?
:
00:53:34,927 --> 00:53:39,087
John: I really wanted Joel to
redo our Snap Decisions music, our
:
00:53:39,087 --> 00:53:41,947
intro and close music, because you
know, it makes me a little upset.
:
00:53:42,197 --> 00:53:44,287
Brian: Maybe that's a::
00:53:44,537 --> 00:53:44,777
John: Yeah.
:
00:53:44,907 --> 00:53:47,497
I don't know if we can afford
him, but if he likes the podcast,
:
00:53:47,567 --> 00:53:48,667
maybe he'll do it for free.
:
00:53:48,917 --> 00:53:49,567
Brian: You never know.
:
00:53:49,722 --> 00:53:51,552
John: Reverse compensation
for his appearance.
:
00:53:51,802 --> 00:53:52,182
All right.
:
00:53:52,182 --> 00:53:52,582
Well
:
00:53:52,672 --> 00:53:53,072
Brian: it down.
:
00:53:53,257 --> 00:53:56,017
John: happy shopping and
to, to, to everybody.
:
00:53:56,017 --> 00:53:58,877
Thanks for listening
to a show about audio.
:
00:53:59,242 --> 00:54:00,182
Brian: I like what you did there.
:
00:54:00,447 --> 00:54:01,047
John: All right.
:
00:54:01,297 --> 00:54:02,797
Brian: Alright, let's shut it down.
:
00:54:03,047 --> 00:54:03,447
John: Bye.
:
00:54:03,852 --> 00:54:04,132
Brian: Bye.